
Note that Arcane Shift also reveals the target that you hit, even if you do not have vision of them. You also fire a bolt of magic damage that damages the nearest enemy. (Range 1200 units, Cost 50 mana, Cooldown 12 sec)Į: Arcane Shift After the cast time (0.25 seconds) blink from your current spot to a location up to 475 units away. This ring lasts for 4 seconds and the next auto or ability procs the orb and deals additional magic damage. W: Essence Flux Ezreal shoots an orb in the targetted direction that will apply a ring around the first enemy champion, monster, or structure hit. It will almost always be up in teamfights, due to the fact that it lowers the cooldown on hitting a target. Note: If Mystic Shot hits an enemy, ALL ability cooldowns are reduced by 1.5s, including Mystic Shot (Range 1200 units, Cost 28/31/34/37/40 mana, Cooldown 5.5/5.255/5/4.75/4.5sec) This applies all on-hit and on-attack effects at 100% effectiveness.


Q: Mystic Shot Ezreal fires a bolt of energy in a line, dealing physical damage to the first enemy hit. This makes him unique from other ad carries that have to build zeal items, take attack speed runes, etc. Ezreal CONSTANTLY has an attack speed steroid due to this. This ability is why the build works so well, and why I said to take no attack speed runes in the earlier part of the build. Each stack grants 10% bonus attack speed, up to 50%. This timer refreshes for every ability hit. Passive: Rising Spell Force Ezreal's abilities create a stack of Rising Spell Force for every enemy they hit, up to 5x and lasting for 6 seconds. As with all my guides, I'll provide a quick overview of Ezreal and his abilities for anyone new to the champion or the AD carry role as a whole.
